Skip to content

EventTime

The time at which an atomic event occurred.

If an event took some time to perform, use EventTime.Start and EventTime.End instead.

Types

End

The time at which an event ended.

Start

The time at which an event started.

Properties

enabled

@Volatile
open override var enabled: Boolean

Whether this value should be collected.

id

open override val id: String

Unique identifier of this value.

Functions

toString

open override fun toString(): String